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FAT Binaries: The solution to transitional problems?
Building x64 Apps with the Platform SDK and VS2005
Compiling C++ Applications for x64
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x64 Applications
x64 Compatibility
FAT Binaries: The solution to transitional problems?
I've known for quite a while that Mac OS X supported FAT Binaries - mostly because Mac OS X is based on NeXT 's OS (and not FreeBSD!) which was built to support FAT Binaries as well. Little did we all know that they would actually take advantage of the...
Published
Wed, Jun 06 2005 11:49 PM
by
Ryan Hoffman
Filed under:
x64 Compatibility
,
x64 Applications
,
x64 Development
Building x64 Apps with the Platform SDK and VS2005
Gilles Vollant, creator of WinImage (a program I use daily!), has posted an article on how to use the Windows Server 2003 SP1 Platform SDK and Visual Studio 2005 to make an x64 build environment. Go check it out, it even has nifty screenshots.
Published
Thu, May 05 2005 9:08 PM
by
Ryan Hoffman
Filed under:
x64 Development
Compiling C++ Applications for x64
I just found a great thread on the MSDN Forums about how to compile C++ applications targeting the x64 platform. Excerpt: There are three ways to compile x64 code which can be loosely defined as 1) Compile with Visual Studio 6; 2) Compile with Visual...
Published
Wed, May 05 2005 10:52 PM
by
Ryan Hoffman
Filed under:
x64 Development
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